

The oddball moments mostly come during the text-based side of Death Road to Canada. Then it’s time to have another crack, with new survivors, slightly different places, and more oddball moments. With the procedural nature of what Death Road to Canada throws at you, however, a rather relatively inane moment can see it all fall apart in morbidly amusing fashion. Lucky for you that as long as one of your party is alive, you’re still in the game. Yet in true old-fashioned zombie tradition, it’s very easy to let a group of them surround you, and that is almost always going to end badly for you. You plan right and you can avoid large swathes of them on your way to gathering supplies. It helps that the undead are the slow and shuffling type. They can break, of course, meaning you have to time your shots (one hit might knock a zombie down, but not end it outright) and try to keep ahead of the hordes rather than take the fight to them every time (especially as you’ll knacker your poor survivors out). That can be anything from shopping carts to pistols to lump hammers and all sorts in between. Then your intrepid little posse must smack, batter, and generally destroy the shambling undead as you search gas stations, hotels, sewers and more to get some goodies.ĭuring these 2D top-down action-oriented segments, you wield whatever you can find. You can acquire these whenever the game offers up a location to raid. Then there’s the small matter of weapons, ammo, food, and medical supplies as well. Your party of up to four survivors must scrape together fuel for the car they’re using for the road trip. Simple enough on the surface, but there’s plenty to be worried about on the journey there. You must guide survivors of a zombie apocalypse in the US on a road trip to the supposed safe haven that is Canada. A beautiful hybrid of text-based adventure and roguelike dungeon crawler with a deliriously silly sense of humor, this procedurally-generated indie gem both embraces and pokes fun at the zombie genre with plenty of knowing nods to other media and the tropes they often employ. The indie scene has plenty of the fodder, but it also houses most of the good takes as well. The use of zombies and the aforementioned zombie apocalypse are rarely done well.


In the realm of video games, this is as true as anywhere else. It takes something truly novel to escape from the rancid horde of me too half-hearted undead fodder. The zombie apocalypse is overdone in much the same way saying that the zombie apocalypse is overdone is. “You Should Play This” focuses on modern horror games worth your time and attention.
